Thursday, June 4, 2009

Hamlet Meets Star Trek

When first reading this book, I started wondering why Star Trek had to do with anything. Murray has an apparent liking to Star Trek. At the same time, however, she also quoted other books, like Brave New World, and The Garden of Forking Paths, which brought me around to be a little less skeptical about the intelligence of the writer.

A passage that brought around a moral question to me was on P. 17, when Murray writes, "Do we believe that kissing a hologram (or engaging in cybersex) is an act of infidelity to a flesh-and-blood partner? If we could someday make holographic adventures as compelling as Lucy Davenport, would the power of such a vividly realized fantasy world destroy our grip on the actual world? Will the increasingly alluring narratives spun out for us by the new digital technologies be as benign and responsible as a nineteenth-century novel or as dangerous and debilitating as a hullucinogenic drug?"
So, is it an act of infedelity to engage in cybersex and holographic images? I think it is. The internet and these holographic images are extensions of people in real life, and it would almost be the same as actually engaging in infidelity, except for it is not happening in flesh and blood. I believe that also, our views on the world would get warped if we spent too much time in something like a holodeck. We would come to get used to the fact that, in a holodeck, you can turn it off once something starts to go wrong, and then in real life one would not know how to deal with a bad situation because you could not just tell it to turn off. Is it dangerous and debilitating? I believe it can be, but only if you let it be as dangerous. A car can be dangerous if you drive crazy. So can the alluring narratives Murray talks about.

Murray writes on page 251, " Though the technology of the Star Trek holodeck remains improbably distant and he puzzle mazes, shooting games, and tangled Web sites of the mid-1990's have only begun to tap the expressive potential of the new medium, these first experiments in digital storytelling have aroused appetites, particularly among the young, for participatory stories that offer more complete immersion, more satisfying agency, and a more sustained involvement with a kaleidoscopic world. ....It has become increasingly easy for interactors to construct their own worlds on the MUDs or to build custom game levels for open-architecture fighting games."

People have already built many worlds that they can get into on the internet, such as World of Warcraft, Diablo, and other MMORPGs, or Massively Multiplater Online Role Playing Games. The people who participate in these worlds often times lose touch with reality, and even when they are tring to converse with regular people, have a hard time doing so. I have a friend who plays these games, and it is becoming increasingly difficult to talk to him because he is so much in touch with the online world versus the world of reality.

Is all this evolution evil? I think not. Change is a good thing, but Murray warns us basically to keep in touch with the real world, while still being able to participate in the other online worlds as well.

4 comments:

  1. works cited:
    Murray, Janet H. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. New York: The Free Press, 1997.

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  2. I have to disagree with what you said about the issue of cybersex and it's being a kind of infedelity. I consider infedelity to a part of the real world, and not the fantasy realm of the digital universe. When you are having your're digital avatar kissing or making love to another digital avatar, I do not see that as cheating, in any way shape or fashion. There is a difference between what is real and what is not.

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  3. I find it very interesting that you consider that the cyberworld can provoke issues of infidelity when combined with a person's real life. In this sense, I agree with what you say later in your post, "it is as real as we make it." It is not impossible for a person to have a meaning full relationship in the virtual world, and if he or she feels that this relationship imposes on any physical relationship that is already established with another, then based on emotions and guilt, IT IS infidelity.

    For others, cyber relationships are just another game.

    It really is just a question of what the people included in this situation think.

    I don't think that there is a right or wrong answer to this question. That's why this medium is such a great tool for digital artists and writers. It provokes meaningful (and sometimes, provocative) debates such as these, forcing the audience to really look at a piece of art (or game, ect) in multiple dimensions.

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  4. Your intro is a bit off-putting. Are you being a culture snob?

    Use MLA citation method; that way you don't have to put stuff like "on p. 17, Murray writes." Very inelegant. Also, quote less and comment more.

    Some strong points: the cybersex questions is getting ever more important. Just try a Google search, particularly about Second Life.

    A good start.

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